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Dual Gauss


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#1 Yosharian

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Posted 31 October 2014 - 01:54 AM

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.

Edited by Yosharian, 31 October 2014 - 01:55 AM.


#2 AlexEss

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Posted 31 October 2014 - 01:59 AM

Actually, compared to how it used to be the gauss is pretty much a non-threat these days. The old gauss otoh.. that was a nightmare.

#3 Yosharian

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Posted 31 October 2014 - 02:01 AM

View PostAlexEss, on 31 October 2014 - 01:59 AM, said:

Actually, compared to how it used to be the gauss is pretty much a non-threat these days. The old gauss otoh.. that was a nightmare.

Do you even play this game? Dual gauss is dominating the meta right now...

#4 DrRip

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Posted 31 October 2014 - 02:05 AM

Ehm.... simply no!

Have a look at the videos from league games and streams from competative players, Gauss is defintely not dominating the meta-game. I feel it is pretty much in line where it should be.

just my 2cent's for feeding a possible troll?

#5 Telmasa

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Posted 31 October 2014 - 02:07 AM

The only issue I have with gauss currently, is the amount of scripting abuse I see going on to get around the charge-up mechanic, especially to group it "just right" with ERPPCs....


Would be nice if PGI could figure out how to prevent script abuse. If you can't humanly click a button a certain speed, or have an exact precision that is repeated over and over and over, you shouldn't be doing it via script.

#6 Alex Warden Wolf

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Posted 31 October 2014 - 02:11 AM

dual gauss has been in the game since the K2 was introduced... in CBT? ... now there is a mech that can use it to great success(well, greater than the Jägermech), and ppl start to complain about it again...

where was the dual gauss protest over the past 12 months?

View PostTelmasa, on 31 October 2014 - 02:07 AM, said:


The only issue I have with gauss currently, is the amount of scripting abuse I see going on to get around the charge-up mechanic, especially to group it "just right" with ERPPCs....





Would be nice if PGI could figure out how to prevent script abuse. If you can't humanly click a button a certain speed, or have an exact precision that is repeated over and over and over, you shouldn't be doing it via script.




well...problem is, PGI officially gave permission to use macros a while back (originally discussed because of the 6 ac2 jägermech makros, before ghost heat nerfed it) ... a move that i personally oppose, but non the less it´s officially allowed to cheat the system... simply because PGI is either too lazy or just not capable of dealing with it...

Edited by Alex Warden Wolf, 31 October 2014 - 02:19 AM.


#7 AlexEss

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Posted 31 October 2014 - 02:15 AM

View PostYosharian, on 31 October 2014 - 02:01 AM, said:

Do you even play this game? Dual gauss is dominating the meta right now...


Yea now imagine those gauss without the charge-up mechanics... That is how it used to be.

The Gauss of today is a tame kitten by comparison.

#8 Yosharian

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Posted 31 October 2014 - 02:16 AM

Because the Dire Wolf just came in fairly recently? Your question answers itself.

Gauss is a ******* joke, single Gauss is unusable and dual is auto-win for ranged combat? How is this a well-balanced weapon?

Something needs to be done. There is a perfectly reasonable suggestion in the Feature Suggestion forum and it's being completely ignored. This weapon is disgusting right now.

View PostAlexEss, on 31 October 2014 - 02:15 AM, said:


Yea now imagine those gauss without the charge-up mechanics... That is how it used to be.

The Gauss of today is a tame kitten by comparison.


You think I don't know this? I played during the poptart era man. Poptarting is fixed, we don't need these heavy-handed nerfs to single Gauss anymore and we need some kind of change to dual Gauss, it's horrible.

View PostTelmasa, on 31 October 2014 - 02:07 AM, said:

The only issue I have with gauss currently, is the amount of scripting abuse I see going on to get around the charge-up mechanic, especially to group it "just right" with ERPPCs....


Would be nice if PGI could figure out how to prevent script abuse. If you can't humanly click a button a certain speed, or have an exact precision that is repeated over and over and over, you shouldn't be doing it via script.


The solution is to implement a change that is not easily circumvented by scripting.

View PostDrRip, on 31 October 2014 - 02:05 AM, said:

Ehm.... simply no!

Have a look at the videos from league games and streams from competative players, Gauss is defintely not dominating the meta-game. I feel it is pretty much in line where it should be.

just my 2cent's for feeding a possible troll?


Competitive isn't necessarily what I mean by meta, perhaps I should've used a different term - I mean the most common builds in medium-to-high ELO brackets right now is dominated by dual Gauss. I just find it sickening and needed to vent, don't think that makes me a troll but w/e.

Compared to e.g. dual AC20 which some people cry about but personally I find completely ok, AC20 has limited range, ammo concerns, projectile requires a lot of skill to hit with on medium- to fast-moving targets. Dual Gauss is far, far worse IMO.

Edited by Yosharian, 31 October 2014 - 02:22 AM.


#9 Ens

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Posted 31 October 2014 - 02:17 AM

as long as there will be ppl that find the firing mechanic "hard to learn" ( jesus....! ) no one will state, that the gauss could be OP :ph34r:

but every sane person knows:
gauss is really awesome...super high velocity makes it almost instahit within 600m....and you don´t have to lead targets much...not even on 1000m.

just need a slight decrease in velocity to put some skill back into it.....done

#10 Rushin Roulette

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Posted 31 October 2014 - 02:18 AM

View PostYosharian, on 31 October 2014 - 02:01 AM, said:

Do you even play this game? Dual gauss is dominating the meta right now...

Really? I seem to be playing a different meta than you then... I see no more than 1 Dual Gauss Mech per 12 man team (Yes some mechs have single Gauss, but your rant is specifically targeting Dualgaussboats, so I will ignore these). I see many more Dual AC20 or SRM boats in the meta.

#11 Ens

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Posted 31 October 2014 - 02:19 AM

View PostAlexEss, on 31 October 2014 - 02:15 AM, said:


Yea now imagine those gauss without the charge-up mechanics... That is how it used to be.

The Gauss of today is a tame kitten by comparison.



exaggerating much...
the charge up takes as long as a baby fart...

plus: theres enough players out there who use a macro that fires the gauss as soon as the charge reached 100%....
probably the same bunch that can´t hold a stick properly :rolleyes:

#12 MadMaxMKII

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Posted 31 October 2014 - 02:22 AM

not sure which game the op is playing.

#13 theta123

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Posted 31 October 2014 - 02:24 AM

The ones who deny the duall gauss being OP are the ones probaly using it...

Duall Gauss 2 ER PPC Direwolf. Nuff said

#14 AlexEss

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Posted 31 October 2014 - 02:25 AM

View PostEns, on 31 October 2014 - 02:19 AM, said:



exaggerating much...
the charge up takes as long as a baby fart...

plus: theres enough players out there who use a macro that fires the gauss as soon as the charge reached 100%....
probably the same bunch that can´t hold a stick properly :rolleyes:


Can´t do much about macros now can we.... So that is a non-issue for the subject.

But no... I am not exaggerating much. I have had the pleasure of playing with a very good D-gauss user back in the days if no charge... It was utterly scary. NO matter how good you become with the D-Gauss today... you can not pull the crazy snapshots that you used to do...

Not saying it is not a very good combo even today... But even with a macro it is much weaker then it used to be.

But i agree that macro use should = a boot from the server until you have that crap removed.

Edited by AlexEss, 31 October 2014 - 02:27 AM.


#15 Alistair Winter

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Posted 31 October 2014 - 02:26 AM

The biggest issue with dual gauss is how it fits neatly on a Dire Wolf with 15 tons of extra weaponry. Another issue is that it's still not a proper sniper weapon, because its ROF is too high.

If the Rate Of Fire was lower (i.e. longer cooldown), then it wouldn't really affect the Jagermech and similar gauss snipers too badly, except in a brawl. And a sniper shouldn't brawl anyway. The Dire Wolf pilots would probably switch to a different loadout, because lower ROF means less DPS, and the Dire Wolf is all about the DPS. You would no longer see Dire Wolves brawling with lasers and gauss rifles.

You would still see Dire Wolves with 2xPPC + 2xGauss, but they would be less effective than they are today.

#16 Ens

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Posted 31 October 2014 - 02:31 AM

View PostAlexEss, on 31 October 2014 - 02:25 AM, said:


Can´t do much about macros now can we.... So that is a non-issue for the subject.

But no... I am not exaggerating much. I have had the pleasure of playing with a very good D-gauss user back in the days if no charge... It was utterly scary. NO matter how good you become with the D-Gauss today... you can not pull the crazy snapshots that you used to do...

Not saying it is not a very good combo even today... But even with a macro it is much weaker then it used to be.

But i agree that macro use should = a boot from the server until you have that crap removed.


i hear you, but i just can´t share your statement on D-Gauss being "much" weaker. it might be weaker than before because of the charge up....but thats like nothing :)

#17 Yosharian

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Posted 31 October 2014 - 02:34 AM

SRM boats are another popular meta build, yes. They also have a range of 270m, and SRM builds require heat management skills/careful building, unlike dual Gauss.

#18 Javenri

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Posted 31 October 2014 - 02:34 AM

I think large point damage should be limited in general. Any combination of weapons adding to over a 20 point damage should be prevented, forcing the user to insert a pause of 0.75-1 sec before firing another powerful weapon or combination of weapons. So you can fire an A/C 20 solo, a combination of 2XA/C10 combo or an A/C10 and PPC combo but not an A/C 10 and a gauss combo (even if using marcos). Weapons that have burn times are excluded of course from this limitation. This would solve many problems and lead to longer fights were piloting/targeting skill may prove more important than high alphas.

#19 Masterrix

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Posted 31 October 2014 - 02:37 AM

weapons shouldnt be nerfed just because the "DireWolf" is in the game !

this would ruin weapons for many other chassis

PGI should do something against this DW monster (negative quirks), not against weapons

#20 Yosharian

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Posted 31 October 2014 - 02:38 AM

View PostJavenri, on 31 October 2014 - 02:34 AM, said:

I think large point damage should be limited in general. Any combination of weapons adding to over a 20 point damage should be prevented, forcing the user to insert a pause of 0.75-1 sec before firing another powerful weapon or combination of weapons. So you can fire an A/C 20 solo, a combination of 2XA/C10 combo or an A/C10 and PPC combo but not an A/C 10 and a gauss combo (even if using marcos). Weapons that have burn times are excluded of course from this limitation. This would solve many problems and lead to longer fights were piloting/targeting skill may prove more important than high alphas.


This is nonsense, the problem with Gauss is the pinpoint damage AT RANGE. I have no problem with an Atlas for example having a ridiculous alpha within 270m for example, because getting within 270m safely requires skill, coordination, teamwork etc.

Even AC10 PPC combos are still very difficult to use correctly due to slow projectile speed, severe heat issues with the PPCs, etc.

View PostMasterrix, on 31 October 2014 - 02:37 AM, said:

weapons shouldnt be nerfed just because the "DireWolf" is in the game !

this would ruin weapons for many other chassis

PGI should do something against this DW monster (negative quirks), not against weapons

Yes I'm sure the Jagermech and the Cataphract will be 'ruined' by a nerf to dual Gauss. Plz, those chassis' have tons of other builds they can use, they're only gravitating to dual Gauss because it's broken, not because they have no other viable builds.

Furthermore single Gauss is absolutely useless and needs some serious work... Highlanders for example are basically built to carry single Gauss and are almost useless because the weapon requires too much effort to fire accurately for a single unit.

I'm actually advocating fixing more builds than I would be 'ruining' if you stop to think about it.

Edited by Yosharian, 31 October 2014 - 02:47 AM.






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